Posted by : Unknown
Senin, 23 Juli 2012
Screenshot:
Format | Import | Export |
AutoCAD exchange files (.dxf) | yes | - |
3D Studio ASE files (.ase) | yes | - |
3D Studio meshes (.3ds) | yes | - |
Alias Wavefront Maya (.obj) | yes | yes |
B3D files (.b3d) | yes | - |
Cartography shop 4 (.csm) | yes | - |
COLLADA (.xml, .dae) | yes | yes |
DeleD (.dmf) | yes | - |
FSRad oct (.oct) | yes | - |
Irrlicht static meshes (.irrmesh) | yes | yes |
Irrlicht scenes (.irr) | - | yes |
Lightwave 3D meshes (.lwo) | yes | - |
Microsoft DirectX (.x) | yes | - |
Milkshape (.ms3d) | yes | - |
My3DTools 3 (.my3D) | yes | - |
OGRE meshes (.mesh) | yes | - |
Pulsar LMTools (.lmts) | yes | - |
Quake 3 levels (.bsp) | yes | - |
Quake 2 models (.md2) | yes | - |
STL meshes (.stl) | yes | yes |
Stanford Polygon Lib files (.ply) | yes | - |
Truespace files (.cob and .scn) | yes | - |
CopperCube supports realtime 3D character animation, also known as skeletal animation. It supports playing back animated meshes with an unlimited amount of joints and an unlimted amount of weights. You can model and animate animated characters using any 3d software, exporting it into one of the following file formats and then importing them into Coppercube:
Milkshape (.ms3d)
Microsoft DirectX (.x)
B3D files (.b3d)
Milkshape (.ms3d)
Microsoft DirectX (.x)
B3D files (.b3d)
Want to show your 3D scene directly on your website? Not a problem:
Import your 3D files into CopperCube
Edit your scene in the editor
Select 'Flash SWF' or 'WebGL' and click 'Publish'
Done!
Want to create a Windows .exe or Mac OS X .app instead? Select 'Windows .exe' or 'Mac OS X .app' and click 'Publish'. That's it!
Import your 3D files into CopperCube
Edit your scene in the editor
Select 'Flash SWF' or 'WebGL' and click 'Publish'
Done!
Want to create a Windows .exe or Mac OS X .app instead? Select 'Windows .exe' or 'Mac OS X .app' and click 'Publish'. That's it!
When publishing your interactive 3D scene CopperCube utilizes either OpenGL, Direct3D, WebGL or Stage3D/Molehill to render the scene with a highspeed, hardware accelerated render engine. An incredible amount of polygons is possible to be used then. Additionally, the following features are supported:
- Fullscreen anti aliasing
- Vertical Syncronization
- 3D sounds (.wav, .ogg, .mod, .it and more)
- Fullscreen mode
Scripting Support, Events and Actions
To make your 3D scenes even more interactive, you can utilize CopperCube's simple click-only event/action system or even scripts and and influence every aspect of the whole scene.
- CopperCube has a built-in Event/Action system. You can easily define actions which should happen (like playing a sound, opening a website, showing an item etc.) when an event happens (like the user clicked on an item or reached a certain area). No programming needed here.
- When publishing as Windows .exe or Mac OS X .app, you can use Javascript, powered by the fast Mozilla Spidermonkey virtual machine.
- When publishing as Flash .SWF, you can use ActionScript 3
- When using the WebGL target, there is a complete JavaScript API available.
Wether you want to create simple 3D games or prototype your AAA title, CopperCube includes precreated game AI behaviors and actions, since CopperCube version 2. No need to program anything, just click your game characters and enemies together.
A custom high speed flash 3D Engine
When publishing your interactive 3D scene as Flash SWF file, CopperCube uses its own optimized 3D engine with the following features:
- Highly optimized and ActionScript 3 based
- Realtime Skeletal Animation with no joint or weight limit
- Advanced features such as BillBoards, Skyboxes and 3D sounds
- Supports real lightmaps
- Adaptive precision to keep high frames per second
- Accessible for scripting through Actionscript 3 interface
- Uses the latest hardware 3D accelerated Stage 3D / Molehill API
- Can also run on older Flash versions without hardware 3D.
Rating: 4.5
Reviewer: Unknown
ItemReviewed: Ambiera® CopperCube™ 3.1.0 Full Crack
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